1.0 PickMax Embroidery Software

 

In this section, we will discuss the miscellaneous commands defined on the pallet on the right side. The Commands are basically defined in three zones. The First zone is basic commands and basically works on objects and they are in a way directly related to stitch generation. The commands in the second zone are related to stitching processing. And the last zone deals with advanced commands.

  • Basic Commands: These commands are related to objects and are basic commands to perform on various objects. This operation basically helps us to generate stitches.
  • Bezier Tool(): The Bezier Tool allows you to create a single Bezier outline. This outline is usually used for filling Tatami in the closed area. (Watch Video)Dual Bezier(): This tool allows you to create two outlines side by side with the direction of fill attached to each node point. It is used to fill satin. (Watch Video)
  • Dual Sides(): Punch the first side and then Another side of the object. (Watch Video)
  • Draw Objects(): This tool is used to draw various shapes such as circle, rectangle, triangle, spiral, polygon, etc  (Watch Video)
  • Spiral(): Change the parameters of the spiral object. (Watch Video)
  • Canvas(): With the help of this tool, we can easily fill the shape with advanced cross stitch type. (Watch Video)
  • Drawing Object(): Toggle drawing object shape of the outlines. (Watch Video)
  • FreeHand Tool(): This tool is used to draw a freehand drawing. (Watch Video)
  • Manual Stitch(): This tool is used for generating manual stitches in the design. (Watch Video)
  • Unstitch Tool(): You can use this tool to remove stitches of the selected filled objects by pressing the unstitch Icon  (). If you ungroup by pressing the ungroup icon ( ) then the outline will be available, and you can append it right then. (Watch Video)
    • Alternatively, you can also press ++W to perform this operation. This is required when you want to append the selection or combine a selection (two or more lines can be joined by pressing J). It can also be used when you want to group different objects.
  • Close Shape(): After drawing Bezier or polygon press () to make it a close/open curve or polygon. (Watch Video)
  • Node Editing/Reshape(): After you digitalize your designs, you may need to do some edit for this. The Node editing tool is a tool to do this and can be invoked by pressing the edit node point icon () or pressing will display the outline node. Select any object by clicking on it or by pressing and then move the node points by dragging. (Watch Video)
    • Move the mouse near to the node point, the mouse will change the pointer shape to a cross anchor. Clicking and dragging the mouse will move the node to a new location.   The shape of the object also changed. Once finished, press the right mouse button to fill the objects.
    • After finishing, you can press the same tool to exit node editing.
  • Note: Node editing is a single process and commands in node editing are combined to undo and redo.
  • Append(): Append the selected object to add more nodes to it. (Watch Video)
  • Edit Stitches(): Select the filled object and press the icon (). Now you can move the stitches. This is only for a minor correction. This info is lost If you refill the object.  (Watch Video)
  • Fill Direction(): Set the direction of the fill of the selected block (). Drag the mouse, the direction will be displayed on the screen. Right-click to terminate the tool. Refill the object; we will see the direction of the fill has changed. (Watch Video)
  • Multiple Direction(): This command will allow the user to add directions to the selected object. (Watch Video)
  • Crop Tool(): This tool helps to crop the object with the selected objects. (Watch Video)
  • Union(): It will make a union operation on selected polygon objects. 
  • Remove Short Nodes()This tool helps us to remove small nodes in the punched design. Please see the stitch process chapter for details. (Watch Video)
  • Shift To Boundary(): This command helps the user to Shift the boundary of the first selected object to the boundary of the second selected object. (Watch Video)
  • Merge Canvas(): All selected canvas (Cross-stitch) objects will be merged to form a bigger canvas. (Watch Video)
  • Remove Canvas From Canvas(): This command helps us to add cross-stitched in the underneath canvas with the area of the selected objects. (Watch Video)
  • Pick Color Canvas(): This command helps us to change the color of the selected canvas objects to match the backdrop. This will also create a different canvas to match the backdrop. (Watch Video)
  • Pick Color(): This command helps us to change the color of the selected objects to match the backdrop. (Watch Video)
  • Make Dual Object(): This tool helps make dual objects from single objects. (Watch Video)
  • Attach At First Stitch To the Last Stitch(): This tool helps attach any object's last stitch to another object's first stitch. (Watch Video)
  • Go to Stitch(): This tool helps us to display stitches in play mode to the clicked point. If this tool is unchecked then only you can select the objects in play mode. (Watch Video)
  • Select With In Polygon(): This tool helps you to do a selection of objects falling in the digitized polygon. (Watch Video)
  • Selection Within Objects(): This tool helps you to do a selection of objects falling in the selected objects. (Watch Video)
  • Select By(): This command helps us to do selection based on many inputs. (Watch Video)
  • Replace Objects(): This command will replace all the selected objects with the last one selected. If the CTRL key is pressed, then all the objects will also be rotated as well. (Watch Video)
  • Multiple Points Selection(): Toggle the node selection. When this option is on, you can select multiple node points of the object and then drag to reshape them. (Watch Video)
  • Reverse Input(): Select an unfilled Bezier or polygon and select the Reverse Input Icon () for reverse input. This means that the starting point will be the endpoint of the Object. (Watch Video)
  • Reverse Selection(): Select objects that you want to be positioned in the reverse order and press Reverse Selection Icon ()to reverse Selection. This means the last object is now the first object in the punching sequence. (Watch Video)
    • If CTRL Key pressed Objects will only be reversed in the selection, not in the design. 
  • User-Defined Center Point(): Used in star fill to move the center point of the object. (Watch Video)
  • Split Object(): This tool is used to break objects from selected nodes. (Watch Video)
  • Add Envelope(): This command helps the user to do Envelope of Selection of objects. An envelope is formed around all the selected objects. In Node editing, one can change the objects as well as the shape of the envelope. See Examples Below. (Watch Video)
  • Add Bends(): All the hard (Corner) nodes of the selected objects will be converted to three points to form around the band. (Watch Video)
  • Set Next Color(): This command helps the user to Set the Next color of all selected objects. (Watch Video)
  • Merge Objects(): Merge Objects (CTRL + M) will make a single boundary of the objects. If the second object is a central satin object, both side's boundaries will be merged. (Watch Video)
  • Remove Overlapping(): This command helps users to remove overlapping boundaries of the objects. This is very useful when adding borders and then removing overlapped areas.  (Watch Video)
  • Add Space Lines(): This command helps users to add Spaced lines in all selected objects. The line will be with alternative colors, which will help us to fill different stitch types at a later stage. (Watch Video)
  • Fit To Quadrant(): This command helps users to make Fit To Quadrant First selected objects and the rest of all selected Quadrant objects. If any of the rest of the objects is two nodes points first objects will be flatted on this object. (Watch Video)
  • Convert to Quadrant(): This command helps users to make Crop and fit selected objects and the rest of all selected Quadrant objects. (Watch Video)
  • Connect Objects(): This command helps users to Connect two selected Objects with a central satin line object. (Watch Video)
  • Find Short Objects(): This tool helps us to Find Short Objects in the design. (Watch Video)
  • Shrink The Line(): This command will make the line exact multiple of stitch length defined inline parameters. This will shrink the line if not fitted in multiples. This is used for sequin lines. (Watch Video)
  • Expand Line Objects(): This command helps the user to Expand all selected line objects. The offset can be changed at the Add Border Dialog box. (Watch Video)
  • Join Object Serially(): Use this tool to join two different line objects. ( N+J+N) (Watch Video)
  • Group(): Selected objects are formed as a group. They act as a single object. They are moved together. First of all, select all the objects you want to make as a Group. Now press ( ) or Ctrl G to make your selection a group. (Watch Video)
  • Ungroup(): A group is ungrouped to individual objects. They act now as different objects. Select the grouped Object and press ( ). Grouped elements will now be individuals. 
  • Join Branches(): This is a very powerful command to join unlike stitches and seamlessly combine the stitches of unlike objects. This tool combines multiple filled objects and then resets their start and endpoints to minimize the stitches of the combination. Select filled objects and press branch icon ( ) to perform this operation. (Watch Video)
  • Break Branches(): This command is used to reverse branch (join) commands. Select joined objects and press break branch icon ( ) to perform this operation. This will separate all the objects. 
  • Attach Objects(): Attach objects is a very powerful command to perform user-defined routing of objects. This is activated when you are in play mode. During play mode, you can divert the route of the stitches by selecting the object to be traveled next at the stitching point and press the attach object icon ( ). (Watch Video)
  • Shift And Attach Objects(): This command performs the same act as attach an object and it also shifts the object to the current play location and leaves no gap. (Watch Video)
  • Attach In Queue(): This command helps to set the route of the object by its selection. (Watch Video)
  • Detach Object(): This command will detach the selected objects from the attachments. You can perform this command by pressing shift and detach object icon (). (Watch Video)
  • Detach Object With List(): This command will detach the selected objects from the attachments as well as all objects attached to this object will also be detached. You can perform this command by pressing shift and detach object icon ( ). 
  • Detach Object With List(): This command will detach the selected objects from the attachments as well as all objects attached to this object will also be detached. You can perform this command by pressing shift and detach object icon ( ). 
  • In this section, we will discuss the miscellaneous commands defined on the pallet on the right side. The Commands are basically defined in three zones. The First zone is basic commands and basically works on objects and they are in a way directly related to stitch generation. The commands in the second zone are related to stitching processing. And the last zone deals with advanced commands.

  • Basic Commands: These commands are related to objects and are basic commands to perform on various objects. This operation basically helps us to generate stitches.
  • Bezier Tool(): The Bezier Tool allows you to create a single Bezier outline. This outline is usually used for filling Tatami in the closed area. (Watch Video)Dual Bezier(): This tool allows you to create two outlines side by side with the direction of fill attached to each node point. It is used to fill satin. (Watch Video)
  • Dual Sides(): Punch the first side and then Another side of the object. (Watch Video)
  • Draw Objects(): This tool is used to draw various shapes such as circle, rectangle, triangle, spiral, polygon, etc  (Watch Video)
  • Spiral(): Change the parameters of the spiral object. (Watch Video)
  • Canvas(): With the help of this tool, we can easily fill the shape with advanced cross stitch type. (Watch Video)
  • Drawing Object(): Toggle drawing object shape of the outlines. (Watch Video)
  • FreeHand Tool(): This tool is used to draw a freehand drawing. (Watch Video)
  • Manual Stitch(): This tool is used for generating manual stitches in the design. (Watch Video)
  • Unstitch Tool(): You can use this tool to remove stitches of the selected filled objects by pressing the unstitch Icon  (). If you ungroup by pressing the ungroup icon ( ) then the outline will be available, and you can append it right then. (Watch Video)
    • Alternatively, you can also press ++W to perform this operation. This is required when you want to append the selection or combine a selection (two or more lines can be joined by pressing J). It can also be used when you want to group different objects.
  • Close Shape(): After drawing Bezier or polygon press () to make it a close/open curve or polygon. (Watch Video)
  • Node Editing/Reshape(): After you digitalize your designs, you may need to do some edit for this. The Node editing tool is a tool to do this and can be invoked by pressing the edit node point icon () or pressing will display the outline node. Select any object by clicking on it or by pressing and then move the node points by dragging. (Watch Video)
    • Move the mouse near to the node point, the mouse will change the pointer shape to a cross anchor. Clicking and dragging the mouse will move the node to a new location.   The shape of the object also changed. Once finished, press the right mouse button to fill the objects.
    • After finishing, you can press the same tool to exit node editing.
  • Note: Node editing is a single process and commands in node editing are combined to undo and redo.
  • Append(): Append the selected object to add more nodes to it. (Watch Video)
  • Edit Stitches(): Select the filled object and press the icon (). Now you can move the stitches. This is only for a minor correction. This info is lost If you refill the object.  (Watch Video)
  • Fill Direction(): Set the direction of the fill of the selected block (). Drag the mouse, the direction will be displayed on the screen. Right-click to terminate the tool. Refill the object; we will see the direction of the fill has changed. (Watch Video)
  • Multiple Direction(): This command will allow the user to add directions to the selected object. (Watch Video)
  • Crop Tool(): This tool helps to crop the object with the selected objects. (Watch Video)
  • Union(): It will make a union operation on selected polygon objects. 
  • Remove Short Nodes()This tool helps us to remove small nodes in the punched design. Please see the stitch process chapter for details. (Watch Video)
  • Shift To Boundary(): This command helps the user to Shift the boundary of the first selected object to the boundary of the second selected object. (Watch Video)
  • Merge Canvas(): All selected canvas (Cross-stitch) objects will be merged to form a bigger canvas. (Watch Video)
  • Remove Canvas From Canvas(): This command helps us to add cross-stitched in the underneath canvas with the area of the selected objects. (Watch Video)
  • Pick Color Canvas(): This command helps us to change the color of the selected canvas objects to match the backdrop. This will also create a different canvas to match the backdrop. (Watch Video)
  • Pick Color(): This command helps us to change the color of the selected objects to match the backdrop. (Watch Video)
  • Make Dual Object(): This tool helps make dual objects from single objects. (Watch Video)
  • Attach At First Stitch To the Last Stitch(): This tool helps attach any object's last stitch to another object's first stitch. (Watch Video)
  • Go to Stitch(): This tool helps us to display stitches in play mode to the clicked point. If this tool is unchecked then only you can select the objects in play mode. (Watch Video)
  • Select With In Polygon(): This tool helps you to do a selection of objects falling in the digitized polygon. (Watch Video)
  • Selection Within Objects(): This tool helps you to do a selection of objects falling in the selected objects. (Watch Video)
  • Select By(): This command helps us to do selection based on many inputs. (Watch Video)
  • Replace Objects(): This command will replace all the selected objects with the last one selected. If the CTRL key is pressed, then all the objects will also be rotated as well. (Watch Video)
  • Multiple Points Selection(): Toggle the node selection. When this option is on, you can select multiple node points of the object and then drag to reshape them. (Watch Video)
  • Reverse Input(): Select an unfilled Bezier or polygon and select the Reverse Input Icon () for reverse input. This means that the starting point will be the endpoint of the Object. (Watch Video)
  • Reverse Selection(): Select objects that you want to be positioned in the reverse order and press Reverse Selection Icon ()to reverse Selection. This means the last object is now the first object in the punching sequence. (Watch Video)
    • If CTRL Key pressed Objects will only be reversed in the selection, not in the design. 
  • User-Defined Center Point(): Used in star fill to move the center point of the object. (Watch Video)
  • Split Object(): This tool is used to break objects from selected nodes. (Watch Video)
  • Add Envelope(): This command helps the user to do Envelope of Selection of objects. An envelope is formed around all the selected objects. In Node editing, one can change the objects as well as the shape of the envelope. See Examples Below. (Watch Video)
  • Add Bends(): All the hard (Corner) nodes of the selected objects will be converted to three points to form around the band. (Watch Video)
  • Set Next Color(): This command helps the user to Set the Next color of all selected objects. (Watch Video)
  • Merge Objects(): Merge Objects (CTRL + M) will make a single boundary of the objects. If the second object is a central satin object, both side's boundaries will be merged. (Watch Video)
  • Remove Overlapping(): This command helps users to remove overlapping boundaries of the objects. This is very useful when adding borders and then removing overlapped areas.  (Watch Video)
  • Add Space Lines(): This command helps users to add Spaced lines in all selected objects. The line will be with alternative colors, which will help us to fill different stitch types at a later stage. (Watch Video)
  • Fit To Quadrant(): This command helps users to make Fit To Quadrant First selected objects and the rest of all selected Quadrant objects. If any of the rest of the objects is two nodes points first objects will be flatted on this object. (Watch Video)
  • Convert to Quadrant(): This command helps users to make Crop and fit selected objects and the rest of all selected Quadrant objects. (Watch Video)
  • Connect Objects(): This command helps users to Connect two selected Objects with a central satin line object. (Watch Video)
  • Find Short Objects(): This tool helps us to Find Short Objects in the design. (Watch Video)
  • Shrink The Line(): This command will make the line exact multiple of stitch length defined inline parameters. This will shrink the line if not fitted in multiples. This is used for sequin lines. (Watch Video)
  • Expand Line Objects(): This command helps the user to Expand all selected line objects. The offset can be changed at the Add Border Dialog box. (Watch Video)
  • Join Object Serially(): Use this tool to join two different line objects. ( N+J+N) (Watch Video)
  • Group(): Selected objects are formed as a group. They act as a single object. They are moved together. First of all, select all the objects you want to make as a Group. Now press ( ) or Ctrl G to make your selection a group. (Watch Video)
  • Ungroup(): A group is ungrouped to individual objects. They act now as different objects. Select the grouped Object and press ( ). Grouped elements will now be individuals. 
  • Join Branches(): This is a very powerful command to join unlike stitches and seamlessly combine the stitches of unlike objects. This tool combines multiple filled objects and then resets their start and endpoints to minimize the stitches of the combination. Select filled objects and press branch icon ( ) to perform this operation. (Watch Video)
  • Break Branches(): This command is used to reverse branch (join) commands. Select joined objects and press break branch icon ( ) to perform this operation. This will separate all the objects. 
  • Attach Objects(): Attach objects is a very powerful command to perform user-defined routing of objects. This is activated when you are in play mode. During play mode, you can divert the route of the stitches by selecting the object to be traveled next at the stitching point and press the attach object icon ( ). (Watch Video)
  • Shift And Attach Objects(): This command performs the same act as attach an object and it also shifts the object to the current play location and leaves no gap. (Watch Video)
  • Attach In Queue(): This command helps to set the route of the object by its selection. (Watch Video)
  • Detach Object(): This command will detach the selected objects from the attachments. You can perform this command by pressing shift and detach object icon (). (Watch Video)
  • Detach Object With List(): This command will detach the selected objects from the attachments as well as all objects attached to this object will also be detached. You can perform this command by pressing shift and detach object icon ( ). 
  • Detach Object With List(): This command will detach the selected objects from the attachments as well as all objects attached to this object will also be detached. You can perform this command by pressing shift and detach object icon ( ). 

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